About

I’m a mathematics-trained systems engineer. I build the software that makes demanding physical products work: models and sensor data, high-performance runtimes, and the tools people use to operate them.

I work primarily in Rust, C++, CUDA, and Python: building acquisition and reconstruction pipelines, implementing registration and SLAM systems, and connecting research code with durable production software. I care not just about how systems behave, but how they feel to work with.

I’m based in New York. My main interest is senior or staff systems roles in physical, computational products — medical imaging and diagnostic devices, robotics and industrial inspection, spatial computing, and adjacent territory. I also take on selective consulting engagements in 3D vision and high-performance systems.